Continuing a working relationship across companies is rare in games, and it says something about Lidia: she is the kind of collaborator you actively try to keep working with. The researcher–designer relationship is unusually powerful when it works. I have seen Lidia lead first-time user experience studies, secure buy-in that resulted in product changes, and anticipate where players will get confused before they have touched a build. She brings in considered questions to study design, and quickly translates player signals into product direction. Lidia initiates work that needs to exist, owns the gray areas, and is genuinely player-centric.
Lidia Chía
Lidia Chía
Lidia Chía
Game UX that scales across teams, platforms, and production realities.
Game UX that scales across teams, platforms, and
production realities.
Game UX that scales across teams, platforms, and production realities.
What sets me apart
//About
After working on Fortnite, Fall Guys, and mobile games, I’ve become comfortable operating in complex environments where player experience, business goals, technical limitations, and production constraints all compete for attention.
I bring strong UX expertise, clarity in ambiguity, and a collaborative approach that helps teams build alignment, reduce rework, and deliver with greater confidence.
After working on Fortnite, Fall Guys, and mobile games, I’ve become comfortable operating in complex environments where player experience, business goals, technical limitations, and production constraints all compete for attention.
I bring strong UX expertise, clarity in ambiguity, and a collaborative approach that helps teams build alignment, reduce rework, and deliver with greater confidence.
Lead UX Designer
Fortnite
(2024-2026)
(2024-2026)
Lead UX Designer
Fall Guys
(2022-2024)
(2022-2024)
Senior UX Designer
Crash Bandicoot: On the Run!
(2021-2022)
(2021-2022)
Featured Work
//Portfolio
Explore the full case studies below, or
Explore the full case studies below, or
Explore the full case studies below, or
My Skills
//Services
Gameplay & Systems UX
Gameplay & Systems UX
HUD & controls design
Progression and meta systems menus
Fast paced & information-heavy interfaces
Onboarding flows
Mobile & Cross-Platform
Mobile & Cross-Platform
Input adaptation
Platform-specific UX design
Accessibility (AbleGamers certification)
UX Stratregy
UX Stratregy
UX direction and systems scalability
Legacy systems redesign
Simplify complexity affecting KPIs
Flow audits
UX direction and systems scalability
Legacy systems redesign
Simplify complexity affecting KPIs
Flow audits
Leadership & Collaboration
Leadership & Collaboration
Design mentorship
Cross-functional alignment
Strengthen design processes and reviews
Design mentorship
Cross-functional alignment
Strengthen design processes and reviews
Research & Validation
Research & Validation
Usability testing
Competitive analysis
Group interviews
What others say
I worked with Lidia on improving Fortnite on mobile. Lidia has great UX senses, with a great eye for how to provide players the best experience as well as understanding key aspects like accessibility. Given the vastness of the project, she was pragmatic and helped focus on the areas of most importance and markedly made Fortnite better during her time here. If you need an experienced UX designer and lead in the games and mobile space, Lidia is a fantastic candidate.
We had the task to tackle multiple features across multiple teams and she always made sure that every context-switch was clear, organized, and reasonable. Under her management, I was given opportunity to experiment, grow, and she always made sure I was well supported and had enough on my plate without being overwhelmed. She's pragmatic but flexible, always adapting to each feature's and each team's needs and particularities. Above all, she's a phenomenal presence, someone who helps bring out the best in everyone working with her, and I would be honored to work with her again!!
I worked with Lidia on Fall Guys and was consistently impressed by her hands-on approach, energy, and curiosity. She is not only highly knowledgeable across all aspects of UX, from user research and usability to detailed mock-ups, she also communicates her ideas in a very clear and articulate way. She genuinely cares about players and collaborates extremely well with artists and designers. Her skills and interests also go beyond UX and she has a great eye for games and player experience as a whole. I really enjoyed working with Lidia. Her insights helped make Fall Guys a better game, and I would highly recommend her to any team looking for strong UX expertise.
I never got to work on the same project as Lidia, and it was one of the biggest regrets I have about my time at Mediatonic. When Lidia’s not busy excelling in their role as a UX designer, they are a constant advocate for better accessibility in video games, and their passion and joy for the subject is infectious. Lidia was always eager to have conversations about accessibility concerns with me, teach me about things in relation, and provide resources I could use to champion accessibility for QA. They’re a real gem in any team, and if you’re lucky, you’ll be able to work with Lidia one day too.
Continuing a working relationship across companies is rare in games, and it says something about Lidia: she is the kind of collaborator you actively try to keep working with. The researcher–designer relationship is unusually powerful when it works. I have seen Lidia lead first-time user experience studies, secure buy-in that resulted in product changes, and anticipate where players will get confused before they have touched a build. She brings in considered questions to study design, and quickly translates player signals into product direction. Lidia initiates work that needs to exist, owns the gray areas, and is genuinely player-centric.
I worked with Lidia on improving Fortnite on mobile. Lidia has great UX senses, with a great eye for how to provide players the best experience as well as understanding key aspects like accessibility. Given the vastness of the project, she was pragmatic and helped focus on the areas of most importance and markedly made Fortnite better during her time here. If you need an experienced UX designer and lead in the games and mobile space, Lidia is a fantastic candidate.
We had the task to tackle multiple features across multiple teams and she always made sure that every context-switch was clear, organized, and reasonable. Under her management, I was given opportunity to experiment, grow, and she always made sure I was well supported and had enough on my plate without being overwhelmed. She's pragmatic but flexible, always adapting to each feature's and each team's needs and particularities. Above all, she's a phenomenal presence, someone who helps bring out the best in everyone working with her, and I would be honored to work with her again!!
I worked with Lidia on Fall Guys and was consistently impressed by her hands-on approach, energy, and curiosity. She is not only highly knowledgeable across all aspects of UX, from user research and usability to detailed mock-ups, she also communicates her ideas in a very clear and articulate way. She genuinely cares about players and collaborates extremely well with artists and designers. Her skills and interests also go beyond UX and she has a great eye for games and player experience as a whole. I really enjoyed working with Lidia. Her insights helped make Fall Guys a better game, and I would highly recommend her to any team looking for strong UX expertise.
I never got to work on the same project as Lidia, and it was one of the biggest regrets I have about my time at Mediatonic. When Lidia’s not busy excelling in their role as a UX designer, they are a constant advocate for better accessibility in video games, and their passion and joy for the subject is infectious. Lidia was always eager to have conversations about accessibility concerns with me, teach me about things in relation, and provide resources I could use to champion accessibility for QA. They’re a real gem in any team, and if you’re lucky, you’ll be able to work with Lidia one day too.
Continuing a working relationship across companies is rare in games, and it says something about Lidia: she is the kind of collaborator you actively try to keep working with. The researcher–designer relationship is unusually powerful when it works. I have seen Lidia lead first-time user experience studies, secure buy-in that resulted in product changes, and anticipate where players will get confused before they have touched a build. She brings in considered questions to study design, and quickly translates player signals into product direction. Lidia initiates work that needs to exist, owns the gray areas, and is genuinely player-centric.
I worked with Lidia on improving Fortnite on mobile. Lidia has great UX senses, with a great eye for how to provide players the best experience as well as understanding key aspects like accessibility. Given the vastness of the project, she was pragmatic and helped focus on the areas of most importance and markedly made Fortnite better during her time here. If you need an experienced UX designer and lead in the games and mobile space, Lidia is a fantastic candidate.
We had the task to tackle multiple features across multiple teams and she always made sure that every context-switch was clear, organized, and reasonable. Under her management, I was given opportunity to experiment, grow, and she always made sure I was well supported and had enough on my plate without being overwhelmed. She's pragmatic but flexible, always adapting to each feature's and each team's needs and particularities. Above all, she's a phenomenal presence, someone who helps bring out the best in everyone working with her, and I would be honored to work with her again!!
I worked with Lidia on Fall Guys and was consistently impressed by her hands-on approach, energy, and curiosity. She is not only highly knowledgeable across all aspects of UX, from user research and usability to detailed mock-ups, she also communicates her ideas in a very clear and articulate way. She genuinely cares about players and collaborates extremely well with artists and designers. Her skills and interests also go beyond UX and she has a great eye for games and player experience as a whole. I really enjoyed working with Lidia. Her insights helped make Fall Guys a better game, and I would highly recommend her to any team looking for strong UX expertise.
I never got to work on the same project as Lidia, and it was one of the biggest regrets I have about my time at Mediatonic. When Lidia’s not busy excelling in their role as a UX designer, they are a constant advocate for better accessibility in video games, and their passion and joy for the subject is infectious. Lidia was always eager to have conversations about accessibility concerns with me, teach me about things in relation, and provide resources I could use to champion accessibility for QA. They’re a real gem in any team, and if you’re lucky, you’ll be able to work with Lidia one day too.
Continuing a working relationship across companies is rare in games, and it says something about Lidia: she is the kind of collaborator you actively try to keep working with. The researcher–designer relationship is unusually powerful when it works. I have seen Lidia lead first-time user experience studies, secure buy-in that resulted in product changes, and anticipate where players will get confused before they have touched a build. She brings in considered questions to study design, and quickly translates player signals into product direction. Lidia initiates work that needs to exist, owns the gray areas, and is genuinely player-centric.
I worked with Lidia on improving Fortnite on mobile. Lidia has great UX senses, with a great eye for how to provide players the best experience as well as understanding key aspects like accessibility. Given the vastness of the project, she was pragmatic and helped focus on the areas of most importance and markedly made Fortnite better during her time here. If you need an experienced UX designer and lead in the games and mobile space, Lidia is a fantastic candidate.
We had the task to tackle multiple features across multiple teams and she always made sure that every context-switch was clear, organized, and reasonable. Under her management, I was given opportunity to experiment, grow, and she always made sure I was well supported and had enough on my plate without being overwhelmed. She's pragmatic but flexible, always adapting to each feature's and each team's needs and particularities. Above all, she's a phenomenal presence, someone who helps bring out the best in everyone working with her, and I would be honored to work with her again!!
I worked with Lidia on Fall Guys and was consistently impressed by her hands-on approach, energy, and curiosity. She is not only highly knowledgeable across all aspects of UX, from user research and usability to detailed mock-ups, she also communicates her ideas in a very clear and articulate way. She genuinely cares about players and collaborates extremely well with artists and designers. Her skills and interests also go beyond UX and she has a great eye for games and player experience as a whole. I really enjoyed working with Lidia. Her insights helped make Fall Guys a better game, and I would highly recommend her to any team looking for strong UX expertise.
I never got to work on the same project as Lidia, and it was one of the biggest regrets I have about my time at Mediatonic. When Lidia’s not busy excelling in their role as a UX designer, they are a constant advocate for better accessibility in video games, and their passion and joy for the subject is infectious. Lidia was always eager to have conversations about accessibility concerns with me, teach me about things in relation, and provide resources I could use to champion accessibility for QA. They’re a real gem in any team, and if you’re lucky, you’ll be able to work with Lidia one day too.
Continuing a working relationship across companies is rare in games, and it says something about Lidia: she is the kind of collaborator you actively try to keep working with. The researcher–designer relationship is unusually powerful when it works. I have seen Lidia lead first-time user experience studies, secure buy-in that resulted in product changes, and anticipate where players will get confused before they have touched a build. She brings in considered questions to study design, and quickly translates player signals into product direction. Lidia initiates work that needs to exist, owns the gray areas, and is genuinely player-centric.
I worked with Lidia on improving Fortnite on mobile. Lidia has great UX senses, with a great eye for how to provide players the best experience as well as understanding key aspects like accessibility. Given the vastness of the project, she was pragmatic and helped focus on the areas of most importance and markedly made Fortnite better during her time here. If you need an experienced UX designer and lead in the games and mobile space, Lidia is a fantastic candidate.
We had the task to tackle multiple features across multiple teams and she always made sure that every context-switch was clear, organized, and reasonable. Under her management, I was given opportunity to experiment, grow, and she always made sure I was well supported and had enough on my plate without being overwhelmed. She's pragmatic but flexible, always adapting to each feature's and each team's needs and particularities. Above all, she's a phenomenal presence, someone who helps bring out the best in everyone working with her, and I would be honored to work with her again!!
I worked with Lidia on Fall Guys and was consistently impressed by her hands-on approach, energy, and curiosity. She is not only highly knowledgeable across all aspects of UX, from user research and usability to detailed mock-ups, she also communicates her ideas in a very clear and articulate way. She genuinely cares about players and collaborates extremely well with artists and designers. Her skills and interests also go beyond UX and she has a great eye for games and player experience as a whole. I really enjoyed working with Lidia. Her insights helped make Fall Guys a better game, and I would highly recommend her to any team looking for strong UX expertise.
I never got to work on the same project as Lidia, and it was one of the biggest regrets I have about my time at Mediatonic. When Lidia’s not busy excelling in their role as a UX designer, they are a constant advocate for better accessibility in video games, and their passion and joy for the subject is infectious. Lidia was always eager to have conversations about accessibility concerns with me, teach me about things in relation, and provide resources I could use to champion accessibility for QA. They’re a real gem in any team, and if you’re lucky, you’ll be able to work with Lidia one day too.
Continuing a working relationship across companies is rare in games, and it says something about Lidia: she is the kind of collaborator you actively try to keep working with. The researcher–designer relationship is unusually powerful when it works. I have seen Lidia lead first-time user experience studies, secure buy-in that resulted in product changes, and anticipate where players will get confused before they have touched a build. She brings in considered questions to study design, and quickly translates player signals into product direction. Lidia initiates work that needs to exist, owns the gray areas, and is genuinely player-centric.
I worked with Lidia on improving Fortnite on mobile. Lidia has great UX senses, with a great eye for how to provide players the best experience as well as understanding key aspects like accessibility. Given the vastness of the project, she was pragmatic and helped focus on the areas of most importance and markedly made Fortnite better during her time here. If you need an experienced UX designer and lead in the games and mobile space, Lidia is a fantastic candidate.
We had the task to tackle multiple features across multiple teams and she always made sure that every context-switch was clear, organized, and reasonable. Under her management, I was given opportunity to experiment, grow, and she always made sure I was well supported and had enough on my plate without being overwhelmed. She's pragmatic but flexible, always adapting to each feature's and each team's needs and particularities. Above all, she's a phenomenal presence, someone who helps bring out the best in everyone working with her, and I would be honored to work with her again!!
I worked with Lidia on Fall Guys and was consistently impressed by her hands-on approach, energy, and curiosity. She is not only highly knowledgeable across all aspects of UX, from user research and usability to detailed mock-ups, she also communicates her ideas in a very clear and articulate way. She genuinely cares about players and collaborates extremely well with artists and designers. Her skills and interests also go beyond UX and she has a great eye for games and player experience as a whole. I really enjoyed working with Lidia. Her insights helped make Fall Guys a better game, and I would highly recommend her to any team looking for strong UX expertise.
I never got to work on the same project as Lidia, and it was one of the biggest regrets I have about my time at Mediatonic. When Lidia’s not busy excelling in their role as a UX designer, they are a constant advocate for better accessibility in video games, and their passion and joy for the subject is infectious. Lidia was always eager to have conversations about accessibility concerns with me, teach me about things in relation, and provide resources I could use to champion accessibility for QA. They’re a real gem in any team, and if you’re lucky, you’ll be able to work with Lidia one day too.
Continuing a working relationship across companies is rare in games, and it says something about Lidia: she is the kind of collaborator you actively try to keep working with. The researcher–designer relationship is unusually powerful when it works. I have seen Lidia lead first-time user experience studies, secure buy-in that resulted in product changes, and anticipate where players will get confused before they have touched a build. She brings in considered questions to study design, and quickly translates player signals into product direction. Lidia initiates work that needs to exist, owns the gray areas, and is genuinely player-centric.
I worked with Lidia on improving Fortnite on mobile. Lidia has great UX senses, with a great eye for how to provide players the best experience as well as understanding key aspects like accessibility. Given the vastness of the project, she was pragmatic and helped focus on the areas of most importance and markedly made Fortnite better during her time here. If you need an experienced UX designer and lead in the games and mobile space, Lidia is a fantastic candidate.
We had the task to tackle multiple features across multiple teams and she always made sure that every context-switch was clear, organized, and reasonable. Under her management, I was given opportunity to experiment, grow, and she always made sure I was well supported and had enough on my plate without being overwhelmed. She's pragmatic but flexible, always adapting to each feature's and each team's needs and particularities. Above all, she's a phenomenal presence, someone who helps bring out the best in everyone working with her, and I would be honored to work with her again!!
I worked with Lidia on Fall Guys and was consistently impressed by her hands-on approach, energy, and curiosity. She is not only highly knowledgeable across all aspects of UX, from user research and usability to detailed mock-ups, she also communicates her ideas in a very clear and articulate way. She genuinely cares about players and collaborates extremely well with artists and designers. Her skills and interests also go beyond UX and she has a great eye for games and player experience as a whole. I really enjoyed working with Lidia. Her insights helped make Fall Guys a better game, and I would highly recommend her to any team looking for strong UX expertise.
I never got to work on the same project as Lidia, and it was one of the biggest regrets I have about my time at Mediatonic. When Lidia’s not busy excelling in their role as a UX designer, they are a constant advocate for better accessibility in video games, and their passion and joy for the subject is infectious. Lidia was always eager to have conversations about accessibility concerns with me, teach me about things in relation, and provide resources I could use to champion accessibility for QA. They’re a real gem in any team, and if you’re lucky, you’ll be able to work with Lidia one day too.
Continuing a working relationship across companies is rare in games, and it says something about Lidia: she is the kind of collaborator you actively try to keep working with. The researcher–designer relationship is unusually powerful when it works. I have seen Lidia lead first-time user experience studies, secure buy-in that resulted in product changes, and anticipate where players will get confused before they have touched a build. She brings in considered questions to study design, and quickly translates player signals into product direction. Lidia initiates work that needs to exist, owns the gray areas, and is genuinely player-centric.
I worked with Lidia on improving Fortnite on mobile. Lidia has great UX senses, with a great eye for how to provide players the best experience as well as understanding key aspects like accessibility. Given the vastness of the project, she was pragmatic and helped focus on the areas of most importance and markedly made Fortnite better during her time here. If you need an experienced UX designer and lead in the games and mobile space, Lidia is a fantastic candidate.
We had the task to tackle multiple features across multiple teams and she always made sure that every context-switch was clear, organized, and reasonable. Under her management, I was given opportunity to experiment, grow, and she always made sure I was well supported and had enough on my plate without being overwhelmed. She's pragmatic but flexible, always adapting to each feature's and each team's needs and particularities. Above all, she's a phenomenal presence, someone who helps bring out the best in everyone working with her, and I would be honored to work with her again!!
I worked with Lidia on Fall Guys and was consistently impressed by her hands-on approach, energy, and curiosity. She is not only highly knowledgeable across all aspects of UX, from user research and usability to detailed mock-ups, she also communicates her ideas in a very clear and articulate way. She genuinely cares about players and collaborates extremely well with artists and designers. Her skills and interests also go beyond UX and she has a great eye for games and player experience as a whole. I really enjoyed working with Lidia. Her insights helped make Fall Guys a better game, and I would highly recommend her to any team looking for strong UX expertise.
I never got to work on the same project as Lidia, and it was one of the biggest regrets I have about my time at Mediatonic. When Lidia’s not busy excelling in their role as a UX designer, they are a constant advocate for better accessibility in video games, and their passion and joy for the subject is infectious. Lidia was always eager to have conversations about accessibility concerns with me, teach me about things in relation, and provide resources I could use to champion accessibility for QA. They’re a real gem in any team, and if you’re lucky, you’ll be able to work with Lidia one day too.
Continuing a working relationship across companies is rare in games, and it says something about Lidia: she is the kind of collaborator you actively try to keep working with. The researcher–designer relationship is unusually powerful when it works. I have seen Lidia lead first-time user experience studies, secure buy-in that resulted in product changes, and anticipate where players will get confused before they have touched a build. She brings in considered questions to study design, and quickly translates player signals into product direction. Lidia initiates work that needs to exist, owns the gray areas, and is genuinely player-centric.
I worked with Lidia on improving Fortnite on mobile. Lidia has great UX senses, with a great eye for how to provide players the best experience as well as understanding key aspects like accessibility. Given the vastness of the project, she was pragmatic and helped focus on the areas of most importance and markedly made Fortnite better during her time here. If you need an experienced UX designer and lead in the games and mobile space, Lidia is a fantastic candidate.
We had the task to tackle multiple features across multiple teams and she always made sure that every context-switch was clear, organized, and reasonable. Under her management, I was given opportunity to experiment, grow, and she always made sure I was well supported and had enough on my plate without being overwhelmed. She's pragmatic but flexible, always adapting to each feature's and each team's needs and particularities. Above all, she's a phenomenal presence, someone who helps bring out the best in everyone working with her, and I would be honored to work with her again!!
I worked with Lidia on Fall Guys and was consistently impressed by her hands-on approach, energy, and curiosity. She is not only highly knowledgeable across all aspects of UX, from user research and usability to detailed mock-ups, she also communicates her ideas in a very clear and articulate way. She genuinely cares about players and collaborates extremely well with artists and designers. Her skills and interests also go beyond UX and she has a great eye for games and player experience as a whole. I really enjoyed working with Lidia. Her insights helped make Fall Guys a better game, and I would highly recommend her to any team looking for strong UX expertise.
I never got to work on the same project as Lidia, and it was one of the biggest regrets I have about my time at Mediatonic. When Lidia’s not busy excelling in their role as a UX designer, they are a constant advocate for better accessibility in video games, and their passion and joy for the subject is infectious. Lidia was always eager to have conversations about accessibility concerns with me, teach me about things in relation, and provide resources I could use to champion accessibility for QA. They’re a real gem in any team, and if you’re lucky, you’ll be able to work with Lidia one day too.
Continuing a working relationship across companies is rare in games, and it says something about Lidia: she is the kind of collaborator you actively try to keep working with. The researcher–designer relationship is unusually powerful when it works. I have seen Lidia lead first-time user experience studies, secure buy-in that resulted in product changes, and anticipate where players will get confused before they have touched a build. She brings in considered questions to study design, and quickly translates player signals into product direction. Lidia initiates work that needs to exist, owns the gray areas, and is genuinely player-centric.
I worked with Lidia on improving Fortnite on mobile. Lidia has great UX senses, with a great eye for how to provide players the best experience as well as understanding key aspects like accessibility. Given the vastness of the project, she was pragmatic and helped focus on the areas of most importance and markedly made Fortnite better during her time here. If you need an experienced UX designer and lead in the games and mobile space, Lidia is a fantastic candidate.
We had the task to tackle multiple features across multiple teams and she always made sure that every context-switch was clear, organized, and reasonable. Under her management, I was given opportunity to experiment, grow, and she always made sure I was well supported and had enough on my plate without being overwhelmed. She's pragmatic but flexible, always adapting to each feature's and each team's needs and particularities. Above all, she's a phenomenal presence, someone who helps bring out the best in everyone working with her, and I would be honored to work with her again!!
I worked with Lidia on Fall Guys and was consistently impressed by her hands-on approach, energy, and curiosity. She is not only highly knowledgeable across all aspects of UX, from user research and usability to detailed mock-ups, she also communicates her ideas in a very clear and articulate way. She genuinely cares about players and collaborates extremely well with artists and designers. Her skills and interests also go beyond UX and she has a great eye for games and player experience as a whole. I really enjoyed working with Lidia. Her insights helped make Fall Guys a better game, and I would highly recommend her to any team looking for strong UX expertise.
I never got to work on the same project as Lidia, and it was one of the biggest regrets I have about my time at Mediatonic. When Lidia’s not busy excelling in their role as a UX designer, they are a constant advocate for better accessibility in video games, and their passion and joy for the subject is infectious. Lidia was always eager to have conversations about accessibility concerns with me, teach me about things in relation, and provide resources I could use to champion accessibility for QA. They’re a real gem in any team, and if you’re lucky, you’ll be able to work with Lidia one day too.
Your Doubts, Cleared.
How do you work with UI designers?
Closely, and recently directing the work too. On Fortnite I've led UI artists on features, and my background in editorial graphic design and visual web design gives me a trained eye for hierarchy, composition and visual quality. Producing polished, production-ready UI is a deep specialty of its own and not the role I'd take on myself, but I'm comfortable shaping visual direction, giving precise feedback and helping hold a quality bar. I bring user-centered thinking, product strategy and interaction design, and I partner with UI designers for the final visual craft.
Do you do UX research too?
How do you collaborate with engineers?
Are you open to remote or hybrid?
Are you open to relocating?
What about contractor work?
How do you work with UI designers?
Closely, and recently directing the work too. On Fortnite I've led UI artists on features, and my background in editorial graphic design and visual web design gives me a trained eye for hierarchy, composition and visual quality. Producing polished, production-ready UI is a deep specialty of its own and not the role I'd take on myself, but I'm comfortable shaping visual direction, giving precise feedback and helping hold a quality bar. I bring user-centered thinking, product strategy and interaction design, and I partner with UI designers for the final visual craft.
Do you do UX research too?
How do you collaborate with engineers?
Are you open to remote or hybrid?
Are you open to relocating?
What about contractor work?


